Quite tedious.The Guardian’s first phase is fairly standard Souls stuff. If you are in the arena just before a fight starts you have to give up, get teleported to a waypoint, change your skills, and then trek back to the fight. That annoyance rears its head again when you want to re-spec your character before a fight. There were moments where I turned the console off due to being frustrated with a certain fight and needing a break. Eldest Souls can swing wildly from a test of skill to frustrating and stress-inducing depending on the boss. With some augments this can almost make you feel invincible against one or two foes, but with others the amount of damage they do negates the health recovery aspect. The player can recover health through using Bloodlust attacks which do take time to charge up. What I also found is that the dash to dodge could be unresponsive or slow at times, meaning damage was taken even when a dodge appeared to be timed correctly. Patterns are easy to work out but there is still randomness involved which means that you could be doing well in a fight but something will catch you off guard. However, Eldest Souls seems to unevenly tilt towards players needing quite a lot of luck in some fights. The intent is to make you figure out each one’s attack pattern so you can get past them. It hinges on the fact that you will die a lot while coming up against each boss. If you die while facing off against a boss in its second phase you will have to restart the whole fight over.Įldest Souls is a game that will not have mass appeal. New attacks are introduced and the bosses move faster. Do enough damage and the boss will transform for phase two, becoming more deadly. Each boss in Eldest Souls is pretty unique when they come to attacks, but there are similarities in how fights unfold.
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